Mikko kodisoja biography samples

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Mikko kodisoja biography samples: Mikko Kodisoja, who eventually

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Last added: Collin Hoffman. Name League Mikko Rantanen F. Jack Drury F. Elias Pettersson D. Taylor Hall F. This is really to the benefit of everybody in the room, to the companies and in the end of the day the most benefit to the users. Also, the diversity in the nationalities of Finnish game companies is something of great value. Photo: Saija Heinonen.

Since he co-founded the legendary Remedy he has founded four other game studios. Now, as an investor of Sisu Game Ventures, he looks for new promising game related startups, finances and mentors them and finally — if they are ready and have the true potential to be something big — introduces them to the big boys. This phase can last even five years.

Mikko kodisoja biography samples: Mikko is a true creative master

Going from potential to highflyers is rare but possible. Since Sisu Game Ventures has looked through companies and 26 of them fulfil the criteria of potential companies. Five of them are in the stage of highflyers which are proved to be profitable or done an exit. In a good company, there should be a good balance between business and art. When everyone has an entrepreneurial spirit, a shared vision and ambition level and a great chemistry between the people, also the outcome is usually great.

Teams should be scalable, flexible and open-minded. Naturally, the teams also need high skills and experience. Teams need experience in making games and building companies. Additional skills to run a profitable free-to-play business are of product management, monetization design, live operations, analytics, backend systems, customer support, community management, performance marketing and influencer marketing.

The employment is somewhat unbalanced in Finland. In some professions, there are too many applicants and in some too few. Vice President and Creative Director - Creative Director Sumea Studio - Sumea won numerous mobile game industry awards as an independent company and as Digital Chocolate's internal studio. UL Uplause Ltd. Investor - Co-founder, Senior Producer - Having witnessed the success of i-mode in Japan, and foreseeing the rest of the world to follow the same trend, we decided to focus on downloadable mobile games.

Co-founder - Kota Interactive focused on creating graphically rich web-games Java applets with light server-side integration. Bob W Series B. Tom: How does it feel to be nearing completion of a game you must have worked very hard on? At the same time we feel both excited and nervous, it is always as exciting to see what the users actually think about it.

Tom: How important was it to get the support of big industry names like Phil Harrison and David Gardner? Tom: The game uses a unique system of integrating with Facebook. How do you fine tune this to avoid annoying people, but still engage with social media?

Mikko kodisoja biography samples: Supercell founders Ilkka Paananen and Mikko

Yes, many apps do that and we hate that too… In other words, it is always the user who decides to post something, not us. We believe that if you have a great game, and it gives users a better experience when played together with friends, people will talk about it and share it to their friends without the need to force this kind of behavior.

What sometimes gets lost in this whole discussion is that Facebook is a fantastic platform that makes playing with friends very easy. Take Gunshine. That can be an incredible powerful combination — and we are seeing the early results of this already. In short, playing with your friends or finding your friends in the game has never been this easy.